There is one book that everyone who is interested in usability should read, and that is “Don’t make me think” by Steve Krug.
As a small design team, we have previously never felt the need to create a framework for our wireframing process. Instead, we have opted to create bespoke wireframes per project, allowing designers total freedom to explore the wireframing approach based specifically on the needs of an individual projects brief.
Elegance and ease of use are often down to simplicity, not just in terms of design and aesthetics, but also features and functions. If a product only has a few features it’s usually easier to understand and operate ...
We recently designed and built a data portal which collects disaggregated data from multiple sources from 40 countries for Leonard Cheshire and The Department for International Development. This data is presented on the portal in a series of visualizations across 16 development indicators, grouped into the four themes of inclusive education, economic empowerment, technology/innovation and stigma/discrimination.
Hansel and Gretel used breadcrumbs to find their way out of the deep dark woods. But what if they’d have teleported straight to the witch's house?
Prototyping is an essential part of a design process, it allows us to view the big picture of a design and reiterate our ideas rapidly, finding issues and fixing them before expensive development begins. However, upon...
Navigation drop-downs, or mega menus as they are sometimes dubbed, are becoming more and more common on the web. A drop-down menu is a navigation block which appears when a link is clicked (or hovered) - a good example of this can...
I didn't see Espen Brunborg talk at this year's Reasons to conference, but my colleague Matt did - he came back to the studio and sent me a link to this screen in Brunborg’s presentation, showing two conflicting sets of values that are attributed to ‘good’ design and it immediately made me think of the accusations that seems to becoming louder in our industry: that User Experience (UX) methodology is homogenising design and the use of conventions and patterns is knocking out innovation and creativity in web design.